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1. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
Rattati I thought the nova knives were getting a pg reduction? it is not on the list
- by Jace Silencerwolf - at 2014.08.11 01:01:00
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2. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
Echo 1991 wrote: Jace Silencerwolf wrote: IgniteableAura wrote: CCP Rattati wrote: mollerz wrote: The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduct...
- by Jace Silencerwolf - at 2014.08.10 22:26:00
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3. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
IgniteableAura wrote: CCP Rattati wrote: mollerz wrote: The PG on a min scout is still not there despite these meager changes. Kincats and Codebreakers and Nova Knifes all got a PG reduction, that should translate directly into your Mi...
- by Jace Silencerwolf - at 2014.08.10 15:18:00
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4. An Appeal for re-spec. - in General Discussions [original thread]
ccp can not give the corp skill back or corps will be lost. aka disbanded and all their isk gone. but I do think with all the changes it is only fair. they are messing with 70% of the suit. from cpu/pg to slot layout to bonuses. I have 4 proto sui...
- by Jace Silencerwolf - at 2014.07.18 17:48:00
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5. Hotfix Charlie: Logistics Discussion - in General Discussions [original thread]
Jack 3enimble wrote: Give the Cal logi its old CPU and PG back. only if they lose a low slot or people like usuckatdust will use it as a slayer again (he runs a proto caldari logi with 588 shield and 624 armor with a kaal rail rifle and I t...
- by Jace Silencerwolf - at 2014.07.10 07:09:00
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6. small blaster - in General Discussions [original thread]
Sgt Kirk wrote: Yeeeuuuupppp wrote: Thumb Green wrote: I honestly can't imagine why anyone would put s. blasters on a DS over s. missiles or s. rail turrets. They really need some DS specific buff. For me it's fun watching the hp of a m...
- by Jace Silencerwolf - at 2014.07.05 03:00:00
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7. small blaster - in General Discussions [original thread]
ok still nothing for any dev lol
- by Jace Silencerwolf - at 2014.07.04 22:00:00
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8. small blaster - in General Discussions [original thread]
manboar thunder fist wrote: Before the buff my record was 4 blaster kills in a match. My new one is 17 with the ion cannon. Although I digress. It's so frustrating I may have crushed one or two since I was that close anyway. For me killing tank...
- by Jace Silencerwolf - at 2014.07.02 22:55:00
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9. small blaster - in General Discussions [original thread]
so no response yet from any dev yet lol
- by Jace Silencerwolf - at 2014.07.02 08:09:00
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10. small blaster - in General Discussions [original thread]
can any of the dev tell me why it is like that?
- by Jace Silencerwolf - at 2014.06.27 14:47:00
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11. small blaster - in General Discussions [original thread]
but still you have to get about 20 meters just to hit them 1-3 times out of about 10 shots at the range would be easy just to road kill them
- by Jace Silencerwolf - at 2014.06.27 04:25:00
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12. small blaster - in General Discussions [original thread]
I would use them to kill ground troops but when you are 40 meters and your ht area is two tanks wide it is funny. but when you do kill a guy with them it is a nice feeling. but still why is the hit area so big for them. but I would use them on arm...
- by Jace Silencerwolf - at 2014.06.27 00:47:00
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13. small blaster - in General Discussions [original thread]
CCP can you fix the the small blasters on assault dropships please. this is for the pilot only. the hit area is the size of a large blaster, missile or railgun installation at 20 meters when you fire it for a second. it is easy just to land on the...
- by Jace Silencerwolf - at 2014.06.26 22:57:00
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14. Rattati Liked my Sniper Post. - in General Discussions [original thread]
the map size is ok gives you more room to from getting your side redlined. but the look back at the graphics tune it down like who really care about some grass on a side of a hill in your own redline or about the lighting that jumps all around at ...
- by Jace Silencerwolf - at 2014.06.26 16:56:00
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15. Rattati Liked my Sniper Post. - in General Discussions [original thread]
CCP Rattati I have a questions for you. why do we lag often now but it was rare in chrome? oh can you please fix the major lag with the reach lab socket it does not matter what map but the socket is always lagging thumb down the graphics in it or ...
- by Jace Silencerwolf - at 2014.06.25 16:48:00
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16. redline snipers - in General Discussions [original thread]
I do not know what Beld Errmon is talking about guess he is confusing me with someone else. my grandmother past away 2 months ago. btw very uncool to talk about someone grandmother so please go away you disrespectful troller . when I say redline ...
- by Jace Silencerwolf - at 2014.06.23 15:52:00
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17. redline snipers - in General Discussions [original thread]
I wanted to run this by everyone and remember this is an idea so be respectful. on all sniper rifles that are in the redline for every meter they are in the redline it takes away 1% damage. so 15 meters in your redline it takes 15% away from your ...
- by Jace Silencerwolf - at 2014.06.23 00:49:00
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18. large blasters - in General Discussions [original thread]
I think ccp logibro is on the right track. but make it 80-90% hite rate at most and as the sight goes it is ok at best make sure when you change your view and zoom in it does not spread the shots out as much or when the tank is standing still it h...
- by Jace Silencerwolf - at 2014.06.22 08:21:00
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19. Swarms vs Dropships - in General Discussions [original thread]
as far as damage going against dropships swarms are good if you want more damage go into Minnie commando for the 10% damage plus 2 damage mods and it is a boost against them a big boost against their armor. maybe if the swarm missiles were about 1...
- by Jace Silencerwolf - at 2014.06.22 08:06:00
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20. large blasters - in General Discussions [original thread]
really? burst shots works at 80 meters? oh by the way blasters tanks are for infantry killing and limited against vehicles. 50 meters or less I think it should be 3-5 hits out of 12-15 shots that is 33% hit rate the close the better up to 80% but ...
- by Jace Silencerwolf - at 2014.06.21 13:55:00
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